10 weeks | 2025

SortAble

SortAble

Have you ever stared at a bin and had no idea where your waste was supposed to go?

AI

Sustainability

Behaviour Design

10 weeks | 2025

SortAble

Have you ever stared at a bin and had no idea where your waste was supposed to go?

AI

Sustainability

Behaviour Design

Team & Responsibilties

Me :
Problem synthesis | Co-design | Prototyping | AI model | Screen UX

Dishitaa Mahale :
Data collection | Observations | Prototyping | App UX

Joti Sidhu :
Research analysis | Survey | Prototyping | Hi-fi video

Evelyn Kidd :
Narration | Feedback collection | Usability facilitation

Context

  • Academic Project

  • Usability Studies | Autumn 2025

Seattle’s waste system struggles with contamination in public recycling.

According to data from Seattle Public Utilities (SPU) & SPU Media

The Problem?

Public waste bins are confusing, inconsistent, and time-pressured environments. Users hesitate, guess, or simply toss items into the wrong bin.

Public waste bins are confusing, inconsistent, and time-pressured environments. Users hesitate, guess, or simply toss items into the wrong bin.

"How might we design a waste-sorting solution that makes correct disposal effortless while motivating students to build long-term sustainable habits?"

"How might we design a waste-sorting solution that makes correct disposal effortless while motivating students to build long-term sustainable habits?"

The Solution (At a Glance)

The Solution (At a Glance)

SortAble is an AI-enabled, behavior-supportive waste-sorting system . It integrates automated decision-making, real-time guidance, and incentive-based habit formation to reduce contamination.

The Impact

Make sure to watch the prototype video with sound
for the full experience! 🎥🔊

(The Design Process)

Primary Research

We conducted the survey together as a group

  • Survey (32 participants)

Observations

Co-design

  • Experience Prototyping + Empathy Tools

Created a mock 3-bin setup with different signage styles and tested it under vision-limited simulations.
🔎 Key Insights: Users rely on past habits and rarely receive correction or feedback

Conducted by Danica

Secondary Research

  • Literature Review & Competitor Analysis

🔎 Key Insights:

  • Systems rely on cameras + screens, meaning users must read/interpret instructions — increasing cognitive load.

  • Some bins auto-sort, but don’t reinforce user learning or behavior change.

  • None addressed social motivation or habit formation, leaving a gap in long-term engagement.

💡 Ideation

We brainstormed 24 sketches, grouped them through affinity mapping, and refined them into 3 core concepts.

How The 3 Core Ideas Combined Into Final Concept

Prototyping & Usability Testing

We tested our conecpt using 3 low-fi prototypes:

  1. 3D Cardboard Bin (Wizard-of-Oz)

  1. AI Model Prototype
    (Object detection)

Trained on 300 images per class. Items used : cans, bread & plastic.
[Teachable machines +p5.js]

  1. App Prototype (MyUW Integration)

Insights & Design alterations

Design Change:
Added one centralized guidance screen with a clean, linear 3-step interaction. Scan item → Correct bin opens → Scan OR code → Earn point

The Final Solution

How does it work?

Core components and the system logic behind them

Complementary artifacts

  1. Overhead screen interaction

  1. AI Model Prototype

  1. App Prototype

Thank you for reading my Case Studies!

Like my work or just want to chat about design? Send me a message on social media and let’s grab a coffee! ☕✨

Danica Bosco Martins | 2025

Seattle, Washington

Thank you for reading my Case Studies!

Like my work or just want to chat about design? Send me a message on social media and let’s grab a coffee! ☕✨

Danica Bosco Martins | 2025

Seattle, Washington

Thank you for reading my Case Studies!

Like my work or just want to chat about design? Send me a message on social media and let’s grab a coffee! ☕✨

Danica Bosco Martins | 2025

Seattle, Washington